In development · Godot 4

A 2D action RPG about the price of ascending

Ascension is a top-down 2D action RPG: five heroes, three world layers and 22 dungeons across a continent that has been broken for generations. Follow development from the inside.

Five roads, a world split in three, and one night that crosses them

The design, in numbers

Measured against the project data codex, not estimated.

253
monsters in the bestiary
70
character sheets
22
designed dungeons
110
balanced weapons
51
map points of interest
3
world layers

Latest devlog entries

See the whole devlog →
Leo front and side in the character-selection artwork: blue tunic with gold trim, steel pauldrons, short sword and round shield
Art

How Leo came to look like Leo

Three months, five designs, two rejected turnaround sheets and one last animation pass. Every attempt Ascension's protagonist went through, including the ones that did not survive.

6 min read

Enter Aethelgard

Explore the world →
  • 2026 · Q3-Q4

    Character laboratory

    Underway

  • 2026 · Q4

    Playable vertical slice

    Underway

  • 2027 · Q1

    Content production

    Up next