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Art

The intro is done

Thirty-one seconds of paper, gold thread and candlelight. Ascension's world is not introduced with a map: it is introduced with a book that opens by itself.

It is finished. This is Ascension’s intro.

Where it comes from

One idea governs the whole game: what happens in Ascension is a story someone is writing in a book. I already wrote about how that decision rewrote the entire interface — starting a run is opening the book, pausing is turning a page, saving is writing in it.

The intro is that same idea in its most literal form: the book opens and the world rises off the page.

The material

Nothing digitally smooth. The rule for the piece was that you had to see the paper:

  • Die-cut layers and cut-out characters, white edges and all.
  • Silk threads standing in for rivers.
  • Gold thread chains stitching the world’s three layers together.
  • Visible paper fibre throughout.

And cinematic macro photography: shallow depth of field, warm candlelight, dust motes in the air, and that stop-motion cadence that makes the paper look hand-moved. The camera does not watch the book from outside; it lives inside it.

The thirty seconds

They are a distillation. The full in-game intro script runs 85 to 95 seconds and is what you will see when you start a run; this is its cinematic cut, made to be shown on its own.

In the first half the book opens and the map rises into a diorama. In the second, the camera dives inside and the three stacked layers appear — golden sky, green valley, dark root — stitched to one another. What happens after that, I would rather you watched.

What comes next

Next on video is the thing that really counts, and the hardest to show well: footage of the game running.

If you want them as they land, the channel is here.

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